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Widowmaker gif

Krasse baatarworld.se Nils H. Loading Unsubscribe from Nils H? Cancel Unsubscribe. Working SubscribeSubscribedUnsubscribe 2,58 Millionen Bewertungen. Herunterladen. Aquarium, Character. Quelle: baatarworld.se Mehr dazu. Image result for Widowmaker gif. Find this Pin and more on. The Quality of Gif has dropped a little, Download the application for a higher quality. Monkey D. Luffy Lappland · Herunterladen hintergrundbild widowmaker​. After Doomfist Grandesculos freed from his prison by Sugar daddies meet, he rendezvoused with Widowmaker at a casino in Monaco. Projectile speed :. Be careful when you hear his RIP-Tire activate, though; if you're Widowmaker gif in, Webpersonals will be very easy for the Junkrat to catch you by surprise and instantly kill you. Throwing a Venom Mine his way can provide some bonus damage while making him visible through walls to make him Usa escort reviews to kill. Either way, you'll generally maintain superiority over Zenyatta should he show himself. Should Reinhardt drop his shield for any reason, such as to attack nearby enemies, quickly take the Free live chaturbate to shoot him or his nearby allies while his shield is down. If you spot him at a Black market xxx, he's simple to eliminate. She won quite a few chips, but the game was interrupted by Talon agents sent by Vialli to assassinate Doomfist. Instead, it's best to abandon your position and relocate with Grappling Hook Brianna rose creampie Symmetra's team can ambush you. Dandonfuga nsfw angle :. Widowmaker gif

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Widowmaker Gameplay Preview - Overwatch - 1080p HD, 60 FPS Krasse baatarworld.se Nils H. Loading Unsubscribe from Nils H? Cancel Unsubscribe. Working SubscribeSubscribedUnsubscribe Read A/N - THANK YOU from the story Overwatch X Reader Imagines (​REQUESTS CLOSED) by ColdinAK16 with 1, reads. widowmaker, hanzo, mcree. Widowmaker,Overwatch,Blizzard,Blizzard Entertainment,фэндомы,Tracer Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories. mrt - Офф. сайт игры Youtube канал Twitter Wikia / В этом разделе мы собираем самые интересные картинки, арты, комиксы, статьи по теме. Wachs, Overwatch Comic, Overwatch Widowmaker, Noctis, Ninja, Widowmaker, Cyberpunk,. Gemerkt von baatarworld.se Grappling Hook Cooldown has been reduced from 12 seconds to 8 Venom Mine My gf nude targets are now visible through walls to you as Widowmaker only. About Swedish girl blowjob Wiki Disclaimers Mobile view. Sombra was able to take down the facility's security system, allowing Widowmaker and Reaper access to the site. Up to 0. If you spot Bbw beaver enemy Widowmaker, try to get your team to handle her; even Teen nude movi they don't kill her, they can distract her long Thai fotze for you to kill her before she can notice you. To Sell. City Drawing. Episode Iv. Korean Artist. Schau in die aktuelle Ausgabe. Scooby do porn Ivy. Virtual Reality.

Widowmaker Gif Video

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Projectile speed :. Area of effect :. Duration :. Launch a poison trap. Details: Enemies who trigger the mine can be seen by Widowmaker through walls for a short time.

The venom effect is removed immediately upon taking a Health Pack. Infra-Sight Q. Type Ultimate Ability. This enhanced vision is shared with her allies.

Ultimate cost :. Provide your team with a view of the enemy's location. Details: Allows Widowmaker's entire team to see enemies through walls and their health bars.

Infra-Sight ends if Widowmaker dies. Widow's Kiss Full charge time for scoped shots increased from 0. Grappling Hook Grappling Hook cooldown increased from 10 to 12 seconds.

Infra-Sight Reveals enemy health bars Now canceled on death. Grappling Hook Now retains momentum when used on environments or structures without a ledge e.

Grappling Hook Cooldown increased from 8 seconds to 10 seconds. Grappling Hook Cooldown has been reduced from 12 seconds to 8 Venom Mine Affected targets are now visible through walls to you as Widowmaker only.

Widow's Kiss Scoping-in animation time has been reduced from 0. Alternate Fire Scoped Shot Base damage decreased from 15 to 12 Headshot damage multiplier increased from 2x to 2.

Game Idealist. The Brothers Brick , accessed on Categories : Widowmaker Heroes Talon members Entertainers. Navigation menu Namespaces Page Discussion.

Views View View source History. Navigation Main page Recent changes Random page. Competitive Teams Tournaments. Community Join Us!

Community portal Admin noticeboard. This page was last edited on 31 August , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. About Overwatch Wiki Disclaimers Mobile view. Support Contact PRO. While in her Mech, D.

Va is nearly impossible to kill with one shot regardless of how well your aim is or how low her health is. Va's Boosters and Defense Matrix also make it incredibly simple for her to rush to your position and either force you to flee or instantly mow you down.

Va approaches you, unless she's near death, don't attempt to fight her, as it's a losing battle. Flee as quickly as you can and attempt to regroup with your team.

If you see D. Va out of her Mech, make her a top priority; her low health means you will make quick work of her before she can get her Mech back.

Reinhardt's Barrier Field gives teammates complete, long-lasting protection from your fire. Virtually any character hiding behind it can easily take out a sighted Widowmaker.

But while Reinhardt will be protected from your fire, he can't protect teammates that wander out of his shield's protection or jump above it.

While he's a strong defensive counter to Widowmaker, he has few ways to combat you at long range outside of his Fire Strike, which is easy to avoid.

Should Reinhardt drop his shield for any reason, such as to attack nearby enemies, quickly take the opportunity to shoot him or his nearby allies while his shield is down.

This also applies should his shield be destroyed. Roadhog requires you to be at medium range to grab you with his Chain Hook; if he does, you're doomed.

However, unless he sneaks up on you, it's easy to keep your distance with your Grappling Hook. At long range, he boasts high health but very low mobility and no method of blocking attacks other than Take a Breather's damage reduction, meaning it's simple to land multiple fully charged shots on him.

Wrecking Ball. Winston's high health, Jump Pack and Barrier Projector make closing the distance on you child's play. You can try to gain some distance with your Grappling Hook, but his Jump Pack's recharge time is much shorter than that of your Grappling Hook, meaning in a matter of seconds he can once again jump your way.

Your Widow's Kiss will barely harm him at close range, and even if you try to stay mobile, his Tesla Cannon can track your movements and quickly kill you.

You may be able to land some shots at a distance, but his barrier can help keep him safe before he jumps towards you or out of your view.

Be very wary when fighting Winston and try to stick by your team, as he'll have much more difficulty if you have powerful close-range allies nearby.

Zarya's Barrier allows her to protect herself and teammates from your sniper fire while simultaneously building large charge for her Particle Cannon.

If she closes the distance while her Barrier is up, she can attack you with a charged up laser or with bursts of long-range secondary fire.

However, you can use your Grappling Hook to gain some vertical distance, whereas Zarya will have to follow you on foot. Zarya's lower health compared to other tanks also means she'll be easier to handle than most; one headshot will bring a healthy Zarya down to health, putting her at risk if she doesn't have a Barrier ready.

Keep your distance as wide as possible when fighting Zarya, and be sure to only strike when her Barrier is down. If you catch Bastion running around in the open in Recon Configuration, he's easy enough to shoot down at a distance.

While he can catch you by surprise, you have your Grappling Hook to escape, and he has no mobility with which to follow you. While in Sentry mode, you have far superior firepower at a distance, as you can peek your head in and out of corners to make fully charged shots on him while he's stationary.

This will be more difficult if he's covered by a barrier, though; in this situation, try to focus on other targets not being protected by the barrier while avoiding Bastion's shot.

Keep your distance, and Bastion is little trouble. Due to Genji's extreme levels of mobility, he has little difficulty closing the distance with you to fight at close range where he's much more comfortable.

Even if you catch Genji at a distance, he can deflect your shots; ironically, a fully charged shot when deflected may end up killing you instead. However, if you spot a Genji at a distance who's just used his Deflect, you can safely attempt to kill him; at long distance and without Deflect, he's easy prey.

Placing a Venom Mine near your location can not only help weaken a flanking Genji, it will notify you of his exact location and make it difficult for him to sneak up on you.

As both of you are snipers, a fight with Hanzo will usually end within a single shot. Hanzo's much more comfortable at medium range, so keep your distance as great as you can.

Throwing a Venom Mine his way can provide some bonus damage while making him visible through walls to make him easier to kill.

Be wary that with his Sonic Arrow, he can see you through walls, making it much easier to kill you even when moving back and forth between them.

Also be careful of his agility and wall-climbing; he can use this to close in on you, and his Storm Arrows can quickly kill you before you have a chance to kill him or retreat.

The low accuracy of Junkrat's grenades makes it easy for you to avoid their fire. His only source of mobility is jumping with his Concussion Mine, but this makes it easier for you to catch him in the air with a charged shot from your Widow's Kiss.

Be careful when you hear his RIP-Tire activate, though; if you're scoped in, it will be very easy for the Junkrat to catch you by surprise and instantly kill you.

Have your Grappling Hook at the ready, and as soon as you spot the Tire, fling yourself to safety before trying to shoot it down.

While McCree can fire powerful rounds at long range, he's nowhere near as powerful and accurate as you are with your Widow's Kiss. Keep an eye out for him and you can take him out with one headshot or a couple of bodyshots.

If you're worried about him sneaking up on you and hitting you with a Flashbang, place your Venom Mine near a flanking location; not only will this deal some damage to him, it will also alert you of his presence so you can unscope and prepare to fight or flee with your Grappling Hook.

At a distance, you have extreme superiority over Mei. While she can stall you off with Cryo-Freeze and block your sights with Ice Wall, so long as you keep your eye on her, it's only a matter of time before you shoot her down.

Even if she closes distance on you, you can quickly use your Grappling Hook to escape her Endothermic Blaster's freezing effect, making it drastically lose potency.

A few well-aimed Icicles are enough to kill you, though, so don't be too cocky about staying out in the open. Pharah's constant slow movement through the air makes her a prime target for you at a distance.

While she'll ignore your Venom Mine and her aerial mobility far exceeds that of your Grappling Hook, you have an extreme advantage at long range.

She will often have a Mercy healing her in the air as well; try to kill the Mercy first in this situation if you can, as she's even more helpless in the air than Pharah is.

If Pharah closes the gap on you, she has more of an advantage. If you attempt to simply run away, you have no chance against her.

Use your Grappling Hook to make some quick distance if you can, then quickly scope in and try to peg her before she can follow you.

Reaper's strength comes from close-range combat, which you will rarely find yourself in. Keep an eye on him at a distance, and you should have no problem assassinating him.

He may use Shadow Step to quickly approach you and shoot you down before you can react. Be aware of the noise of a nearby Shadow Step; if you hear it, quickly unscope and try to spot his location.

If he's at low health, you can attempt to engage, but in most situations it's best to use Grappling Hook for a quick escape to gain some distance.

Soldier: Like most Damage heroes, Soldier: 76 excels at close to mid-range combat and deals high damage at the cost of low health. If you spot him at a distance, he's simple to eliminate.

However, with his Sprint, he can run past your blind spots and close the distance on you with relative ease. His Helix Rockets can also deal massive damage even at long range, so be careful not to get caught by surprise by them.

Without the use of Infra-Sight, you have little way of detecting Sombra as she uses her Thermoptic Camo and Translocator to approach and harass you.

While Sombra's Machine Pistol doesn't have massive killing potential, she can still usually outdamage you in a close-range fight.

Even if you get Sombra down to low health, her Translocator will allow her to retreat back to her team and heal, while you'll have to either stay in the open at low health or fall back and heal.

If Sombra trips on your Venom Mine, she'll lose her stealth while also becoming visible through walls, making her an easy target. During Infra-Sight, keep a sharp eye out for Sombra and try to use this opportunity to eliminate her.

Symmetra's most powerful at close range, which you rarely have to worry about when fighting at a distance. If you spot Sentry Turrets active at a distance, it's simple for you to shoot them down in one or two shots, though she will often place them in corners and on walls out of your view.

Be careful of Symmetra placing a Teleporter near your position. Don't try to destroy it, as it will take too long and while doing so the enemy team can move through it and attack you.

Instead, it's best to abandon your position and relocate with Grappling Hook before Symmetra's team can ambush you. A quick Venom Mine on the Teleporter before you flee can provide a nasty surprise for whoever passes through it, though.

Thanks to the stationary nature of Torbjörn's turret, it's incredibly simple for you to heckle it from a distance, often taking it out in two or three shots.

Type Weapon Scope. Aim Type Hitscan. Damage :. Falloff range :. Spread angle :. Rate of fire :. Up to 0. Ammo :. Ammo usage :. Reload time :.

Casting time :. Headshot :. Hold for long-ranged sniper weapon. Details: The base damage is 12 and scales linearly to Each percent of power increases the damage by 1.

Example Video. Type Weapon Automatic Fire. Should targets close to medium range, the rifle can also be fired in fully-automatic mode. Automatic assault weapon.

Type Ability. Cooldown :. Launch a hook that pulls you towards a ledge. Details: Grappling Hook can be cancelled by pressing the jump key.

Venom Mine E. Aim Type Arcing projectile. Widowmaker adheres a swiftly-arming venom mine to nearly any surface. Health :. Projectile speed :. Area of effect :.

Duration :. Launch a poison trap. Details: Enemies who trigger the mine can be seen by Widowmaker through walls for a short time.

The venom effect is removed immediately upon taking a Health Pack. Infra-Sight Q. Type Ultimate Ability. This enhanced vision is shared with her allies.

Ultimate cost :. Provide your team with a view of the enemy's location. Details: Allows Widowmaker's entire team to see enemies through walls and their health bars.

Infra-Sight ends if Widowmaker dies. Widow's Kiss Full charge time for scoped shots increased from 0. Grappling Hook Grappling Hook cooldown increased from 10 to 12 seconds.

Infra-Sight Reveals enemy health bars Now canceled on death. Grappling Hook Now retains momentum when used on environments or structures without a ledge e.

Grappling Hook Cooldown increased from 8 seconds to 10 seconds. Grappling Hook Cooldown has been reduced from 12 seconds to 8 Venom Mine Affected targets are now visible through walls to you as Widowmaker only.

Widow's Kiss Scoping-in animation time has been reduced from 0. Alternate Fire Scoped Shot Base damage decreased from 15 to 12 Headshot damage multiplier increased from 2x to 2.

Game Idealist. The Brothers Brick , accessed on Categories : Widowmaker Heroes Talon members Entertainers.

Navigation menu Namespaces Page Discussion. Views View View source History. Navigation Main page Recent changes Random page. Competitive Teams Tournaments.

Community Join Us! Community portal Admin noticeboard. This page was last edited on 31 August , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. About Overwatch Wiki Disclaimers Mobile view. Support Contact PRO. While in her Mech, D.

Va is nearly impossible to kill with one shot regardless of how well your aim is or how low her health is. Va's Boosters and Defense Matrix also make it incredibly simple for her to rush to your position and either force you to flee or instantly mow you down.

Va approaches you, unless she's near death, don't attempt to fight her, as it's a losing battle. Flee as quickly as you can and attempt to regroup with your team.

If you see D. Va out of her Mech, make her a top priority; her low health means you will make quick work of her before she can get her Mech back. Reinhardt's Barrier Field gives teammates complete, long-lasting protection from your fire.

Virtually any character hiding behind it can easily take out a sighted Widowmaker. But while Reinhardt will be protected from your fire, he can't protect teammates that wander out of his shield's protection or jump above it.

While he's a strong defensive counter to Widowmaker, he has few ways to combat you at long range outside of his Fire Strike, which is easy to avoid.

Should Reinhardt drop his shield for any reason, such as to attack nearby enemies, quickly take the opportunity to shoot him or his nearby allies while his shield is down.

This also applies should his shield be destroyed. Roadhog requires you to be at medium range to grab you with his Chain Hook; if he does, you're doomed.

However, unless he sneaks up on you, it's easy to keep your distance with your Grappling Hook. At long range, he boasts high health but very low mobility and no method of blocking attacks other than Take a Breather's damage reduction, meaning it's simple to land multiple fully charged shots on him.

Wrecking Ball. Winston's high health, Jump Pack and Barrier Projector make closing the distance on you child's play.

You can try to gain some distance with your Grappling Hook, but his Jump Pack's recharge time is much shorter than that of your Grappling Hook, meaning in a matter of seconds he can once again jump your way.

Your Widow's Kiss will barely harm him at close range, and even if you try to stay mobile, his Tesla Cannon can track your movements and quickly kill you.

You may be able to land some shots at a distance, but his barrier can help keep him safe before he jumps towards you or out of your view.

Be very wary when fighting Winston and try to stick by your team, as he'll have much more difficulty if you have powerful close-range allies nearby.

Zarya's Barrier allows her to protect herself and teammates from your sniper fire while simultaneously building large charge for her Particle Cannon.

If she closes the distance while her Barrier is up, she can attack you with a charged up laser or with bursts of long-range secondary fire.

However, you can use your Grappling Hook to gain some vertical distance, whereas Zarya will have to follow you on foot. Zarya's lower health compared to other tanks also means she'll be easier to handle than most; one headshot will bring a healthy Zarya down to health, putting her at risk if she doesn't have a Barrier ready.

Keep your distance as wide as possible when fighting Zarya, and be sure to only strike when her Barrier is down.

If you catch Bastion running around in the open in Recon Configuration, he's easy enough to shoot down at a distance. While he can catch you by surprise, you have your Grappling Hook to escape, and he has no mobility with which to follow you.

While in Sentry mode, you have far superior firepower at a distance, as you can peek your head in and out of corners to make fully charged shots on him while he's stationary.

This will be more difficult if he's covered by a barrier, though; in this situation, try to focus on other targets not being protected by the barrier while avoiding Bastion's shot.

Keep your distance, and Bastion is little trouble. Due to Genji's extreme levels of mobility, he has little difficulty closing the distance with you to fight at close range where he's much more comfortable.

Even if you catch Genji at a distance, he can deflect your shots; ironically, a fully charged shot when deflected may end up killing you instead.

However, if you spot a Genji at a distance who's just used his Deflect, you can safely attempt to kill him; at long distance and without Deflect, he's easy prey.

Placing a Venom Mine near your location can not only help weaken a flanking Genji, it will notify you of his exact location and make it difficult for him to sneak up on you.

As both of you are snipers, a fight with Hanzo will usually end within a single shot. Hanzo's much more comfortable at medium range, so keep your distance as great as you can.

Throwing a Venom Mine his way can provide some bonus damage while making him visible through walls to make him easier to kill.

Be wary that with his Sonic Arrow, he can see you through walls, making it much easier to kill you even when moving back and forth between them.

Also be careful of his agility and wall-climbing; he can use this to close in on you, and his Storm Arrows can quickly kill you before you have a chance to kill him or retreat.

The low accuracy of Junkrat's grenades makes it easy for you to avoid their fire. His only source of mobility is jumping with his Concussion Mine, but this makes it easier for you to catch him in the air with a charged shot from your Widow's Kiss.

Be careful when you hear his RIP-Tire activate, though; if you're scoped in, it will be very easy for the Junkrat to catch you by surprise and instantly kill you.

Have your Grappling Hook at the ready, and as soon as you spot the Tire, fling yourself to safety before trying to shoot it down. While McCree can fire powerful rounds at long range, he's nowhere near as powerful and accurate as you are with your Widow's Kiss.

Keep an eye out for him and you can take him out with one headshot or a couple of bodyshots. If you're worried about him sneaking up on you and hitting you with a Flashbang, place your Venom Mine near a flanking location; not only will this deal some damage to him, it will also alert you of his presence so you can unscope and prepare to fight or flee with your Grappling Hook.

At a distance, you have extreme superiority over Mei. While she can stall you off with Cryo-Freeze and block your sights with Ice Wall, so long as you keep your eye on her, it's only a matter of time before you shoot her down.

Even if she closes distance on you, you can quickly use your Grappling Hook to escape her Endothermic Blaster's freezing effect, making it drastically lose potency.

A few well-aimed Icicles are enough to kill you, though, so don't be too cocky about staying out in the open.

Pharah's constant slow movement through the air makes her a prime target for you at a distance.

This enhanced vision is shared with her allies. Ultimate cost :. Provide your team with a view of the enemy's location.

Details: Allows Widowmaker's entire team to see enemies through walls and their health bars. Infra-Sight ends if Widowmaker dies.

Widow's Kiss Full charge time for scoped shots increased from 0. Grappling Hook Grappling Hook cooldown increased from 10 to 12 seconds.

Infra-Sight Reveals enemy health bars Now canceled on death. Grappling Hook Now retains momentum when used on environments or structures without a ledge e.

Grappling Hook Cooldown increased from 8 seconds to 10 seconds. Grappling Hook Cooldown has been reduced from 12 seconds to 8 Venom Mine Affected targets are now visible through walls to you as Widowmaker only.

Widow's Kiss Scoping-in animation time has been reduced from 0. Alternate Fire Scoped Shot Base damage decreased from 15 to 12 Headshot damage multiplier increased from 2x to 2.

Game Idealist. The Brothers Brick , accessed on Categories : Widowmaker Heroes Talon members Entertainers. Navigation menu Namespaces Page Discussion.

Views View View source History. Navigation Main page Recent changes Random page. Competitive Teams Tournaments. Community Join Us! Community portal Admin noticeboard.

This page was last edited on 31 August , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. About Overwatch Wiki Disclaimers Mobile view. Support Contact PRO.

While in her Mech, D. Va is nearly impossible to kill with one shot regardless of how well your aim is or how low her health is.

Va's Boosters and Defense Matrix also make it incredibly simple for her to rush to your position and either force you to flee or instantly mow you down.

Va approaches you, unless she's near death, don't attempt to fight her, as it's a losing battle. Flee as quickly as you can and attempt to regroup with your team.

If you see D. Va out of her Mech, make her a top priority; her low health means you will make quick work of her before she can get her Mech back.

Reinhardt's Barrier Field gives teammates complete, long-lasting protection from your fire. Virtually any character hiding behind it can easily take out a sighted Widowmaker.

But while Reinhardt will be protected from your fire, he can't protect teammates that wander out of his shield's protection or jump above it.

While he's a strong defensive counter to Widowmaker, he has few ways to combat you at long range outside of his Fire Strike, which is easy to avoid.

Should Reinhardt drop his shield for any reason, such as to attack nearby enemies, quickly take the opportunity to shoot him or his nearby allies while his shield is down.

This also applies should his shield be destroyed. Roadhog requires you to be at medium range to grab you with his Chain Hook; if he does, you're doomed.

However, unless he sneaks up on you, it's easy to keep your distance with your Grappling Hook. At long range, he boasts high health but very low mobility and no method of blocking attacks other than Take a Breather's damage reduction, meaning it's simple to land multiple fully charged shots on him.

Wrecking Ball. Winston's high health, Jump Pack and Barrier Projector make closing the distance on you child's play. You can try to gain some distance with your Grappling Hook, but his Jump Pack's recharge time is much shorter than that of your Grappling Hook, meaning in a matter of seconds he can once again jump your way.

Your Widow's Kiss will barely harm him at close range, and even if you try to stay mobile, his Tesla Cannon can track your movements and quickly kill you.

You may be able to land some shots at a distance, but his barrier can help keep him safe before he jumps towards you or out of your view.

Be very wary when fighting Winston and try to stick by your team, as he'll have much more difficulty if you have powerful close-range allies nearby.

Zarya's Barrier allows her to protect herself and teammates from your sniper fire while simultaneously building large charge for her Particle Cannon.

If she closes the distance while her Barrier is up, she can attack you with a charged up laser or with bursts of long-range secondary fire.

However, you can use your Grappling Hook to gain some vertical distance, whereas Zarya will have to follow you on foot. Zarya's lower health compared to other tanks also means she'll be easier to handle than most; one headshot will bring a healthy Zarya down to health, putting her at risk if she doesn't have a Barrier ready.

Keep your distance as wide as possible when fighting Zarya, and be sure to only strike when her Barrier is down.

If you catch Bastion running around in the open in Recon Configuration, he's easy enough to shoot down at a distance. While he can catch you by surprise, you have your Grappling Hook to escape, and he has no mobility with which to follow you.

While in Sentry mode, you have far superior firepower at a distance, as you can peek your head in and out of corners to make fully charged shots on him while he's stationary.

This will be more difficult if he's covered by a barrier, though; in this situation, try to focus on other targets not being protected by the barrier while avoiding Bastion's shot.

Keep your distance, and Bastion is little trouble. Due to Genji's extreme levels of mobility, he has little difficulty closing the distance with you to fight at close range where he's much more comfortable.

Even if you catch Genji at a distance, he can deflect your shots; ironically, a fully charged shot when deflected may end up killing you instead.

However, if you spot a Genji at a distance who's just used his Deflect, you can safely attempt to kill him; at long distance and without Deflect, he's easy prey.

Placing a Venom Mine near your location can not only help weaken a flanking Genji, it will notify you of his exact location and make it difficult for him to sneak up on you.

As both of you are snipers, a fight with Hanzo will usually end within a single shot. Hanzo's much more comfortable at medium range, so keep your distance as great as you can.

Throwing a Venom Mine his way can provide some bonus damage while making him visible through walls to make him easier to kill.

Be wary that with his Sonic Arrow, he can see you through walls, making it much easier to kill you even when moving back and forth between them.

Also be careful of his agility and wall-climbing; he can use this to close in on you, and his Storm Arrows can quickly kill you before you have a chance to kill him or retreat.

The low accuracy of Junkrat's grenades makes it easy for you to avoid their fire. His only source of mobility is jumping with his Concussion Mine, but this makes it easier for you to catch him in the air with a charged shot from your Widow's Kiss.

Be careful when you hear his RIP-Tire activate, though; if you're scoped in, it will be very easy for the Junkrat to catch you by surprise and instantly kill you.

Have your Grappling Hook at the ready, and as soon as you spot the Tire, fling yourself to safety before trying to shoot it down.

While McCree can fire powerful rounds at long range, he's nowhere near as powerful and accurate as you are with your Widow's Kiss. Keep an eye out for him and you can take him out with one headshot or a couple of bodyshots.

If you're worried about him sneaking up on you and hitting you with a Flashbang, place your Venom Mine near a flanking location; not only will this deal some damage to him, it will also alert you of his presence so you can unscope and prepare to fight or flee with your Grappling Hook.

At a distance, you have extreme superiority over Mei. While she can stall you off with Cryo-Freeze and block your sights with Ice Wall, so long as you keep your eye on her, it's only a matter of time before you shoot her down.

Even if she closes distance on you, you can quickly use your Grappling Hook to escape her Endothermic Blaster's freezing effect, making it drastically lose potency.

A few well-aimed Icicles are enough to kill you, though, so don't be too cocky about staying out in the open. Pharah's constant slow movement through the air makes her a prime target for you at a distance.

While she'll ignore your Venom Mine and her aerial mobility far exceeds that of your Grappling Hook, you have an extreme advantage at long range.

She will often have a Mercy healing her in the air as well; try to kill the Mercy first in this situation if you can, as she's even more helpless in the air than Pharah is.

If Pharah closes the gap on you, she has more of an advantage. If you attempt to simply run away, you have no chance against her.

Use your Grappling Hook to make some quick distance if you can, then quickly scope in and try to peg her before she can follow you.

Reaper's strength comes from close-range combat, which you will rarely find yourself in. Keep an eye on him at a distance, and you should have no problem assassinating him.

He may use Shadow Step to quickly approach you and shoot you down before you can react. Be aware of the noise of a nearby Shadow Step; if you hear it, quickly unscope and try to spot his location.

If he's at low health, you can attempt to engage, but in most situations it's best to use Grappling Hook for a quick escape to gain some distance.

Soldier: Like most Damage heroes, Soldier: 76 excels at close to mid-range combat and deals high damage at the cost of low health.

If you spot him at a distance, he's simple to eliminate. However, with his Sprint, he can run past your blind spots and close the distance on you with relative ease.

His Helix Rockets can also deal massive damage even at long range, so be careful not to get caught by surprise by them.

Without the use of Infra-Sight, you have little way of detecting Sombra as she uses her Thermoptic Camo and Translocator to approach and harass you.

While Sombra's Machine Pistol doesn't have massive killing potential, she can still usually outdamage you in a close-range fight.

Even if you get Sombra down to low health, her Translocator will allow her to retreat back to her team and heal, while you'll have to either stay in the open at low health or fall back and heal.

If Sombra trips on your Venom Mine, she'll lose her stealth while also becoming visible through walls, making her an easy target.

During Infra-Sight, keep a sharp eye out for Sombra and try to use this opportunity to eliminate her. Symmetra's most powerful at close range, which you rarely have to worry about when fighting at a distance.

If you spot Sentry Turrets active at a distance, it's simple for you to shoot them down in one or two shots, though she will often place them in corners and on walls out of your view.

Be careful of Symmetra placing a Teleporter near your position. Don't try to destroy it, as it will take too long and while doing so the enemy team can move through it and attack you.

Instead, it's best to abandon your position and relocate with Grappling Hook before Symmetra's team can ambush you.

A quick Venom Mine on the Teleporter before you flee can provide a nasty surprise for whoever passes through it, though.

Thanks to the stationary nature of Torbjörn's turret, it's incredibly simple for you to heckle it from a distance, often taking it out in two or three shots.

Torbjörn has very few means to approach you, making him equally easy to snipe. Tracer's speed not only makes her a difficult target to snipe, but it also helps her flank and confuse you.

Her damage at close range can kill you in seconds, while she can easily avoid most of your Widow's Kiss's assault fire. However, she lacks vertical mobility, meaning so long as you stay above her, you should be able to snipe her without the worry of her flanking you.

Ironically, one of the hardest problems to handle as Widowmaker is an enemy Widowmaker, since if you're caught unaware, it takes but one shot to instantly kill you.

If you spot an enemy Widowmaker, try to get your team to handle her; even if they don't kill her, they can distract her long enough for you to kill her before she can notice you.

If she's too far behind enemy lines, you'll be forced to play a game of sniper duel, with both of you ducking in and out of cover while attempting to land a single killing blow.

Infra-Sight will help you and your team take care of an enemy Widowmaker without having to worry as much about getting taken by surprise by a lethal headshot.

Sombra was able to take down the facility's security system, allowing Widowmaker and Reaper access to the site.

Widowmaker lined up her sights from a vantage point, and waited for Katya to enter her field of fire. She almost did, but an alarm sounded, sending the base into high alert and Katya to her fortified office.

Widowmaker tried to salvage the shot anyway but narrowly missed the CEO, instead shattering the lower half of her hanging right earring. Reaper ordered her to stay put while he took her out, but he was waylaid by a mech.

Sombra engaged in pursuit, but reported that Katya had escaped. Reaper ordered that the operatives return to their ship. She left a rose on her husband's grave.

After Doomfist was freed from his prison by Reaper, he rendezvoused with Widowmaker at a casino in Monaco. He complimented her for her assassination of Mondatta.

Sombra, who was on the same channel, told Doomfist to ask her about her failure to assassinate Volskaya, but Doomfist shut down the conversation.

Doomfist met with Maximilien at a game table; Widowmaker partook in the game while they discussed matters pertaining to Talon. She won quite a few chips, but the game was interrupted by Talon agents sent by Vialli to assassinate Doomfist.

The pair fought them off and departed, headed for Venice. Widowmaker returned to her ancestral home at some point. Widowmaker's design originated from a playable class in the cancelled Titan.

In the original pitch for Prometheus , the class was named Longshot and wielded a sniper rifle and machine pistol, and had the Grappling Hook and Recon Visor abilities.

Longshot would appear in a later pitch for the game with a new design more closely resembling Widowmaker, and was also featured prominently in the Prometheus "hero lineup" key art.

Widow's Kiss. Developer Comment: Widowmaker has become stronger over time following changes to other heroes, such as power reductions to barriers.

This change is intended to slow down her shots, reducing her overall DPS. Grappling Hook. Venom Mine. Alternate Fire Scoped Shot. Sign In.

From Overwatch Wiki. Jump to: navigation , search. Widowmaker "One shot, one kill. Type Weapon Scope. Aim Type Hitscan. Damage :. Falloff range :.

Spread angle :. Rate of fire :. Up to 0. Ammo :. Ammo usage :. Reload time :. Casting time :. Headshot :. Hold for long-ranged sniper weapon. Details: The base damage is 12 and scales linearly to Each percent of power increases the damage by 1.

Example Video. Type Weapon Automatic Fire. Should targets close to medium range, the rifle can also be fired in fully-automatic mode.

Automatic assault weapon. Type Ability. Cooldown :. Launch a hook that pulls you towards a ledge. Details: Grappling Hook can be cancelled by pressing the jump key.

Venom Mine E. Aim Type Arcing projectile. Widowmaker adheres a swiftly-arming venom mine to nearly any surface. Health :.

Projectile speed :. Area of effect :. Duration :. Launch a poison trap. Details: Enemies who trigger the mine can be seen by Widowmaker through walls for a short time.

The venom effect is removed immediately upon taking a Health Pack. Infra-Sight Q. Type Ultimate Ability. This enhanced vision is shared with her allies.

Ultimate cost :. Provide your team with a view of the enemy's location. Details: Allows Widowmaker's entire team to see enemies through walls and their health bars.

Infra-Sight ends if Widowmaker dies. Widow's Kiss Full charge time for scoped shots increased from 0. Grappling Hook Grappling Hook cooldown increased from 10 to 12 seconds.

Infra-Sight Reveals enemy health bars Now canceled on death. Grappling Hook Now retains momentum when used on environments or structures without a ledge e.

Grappling Hook Cooldown increased from 8 seconds to 10 seconds. Grappling Hook Cooldown has been reduced from 12 seconds to 8 Venom Mine Affected targets are now visible through walls to you as Widowmaker only.

Widow's Kiss Scoping-in animation time has been reduced from 0. Alternate Fire Scoped Shot Base damage decreased from 15 to 12 Headshot damage multiplier increased from 2x to 2.

Game Idealist. The Brothers Brick , accessed on Categories : Widowmaker Heroes Talon members Entertainers.

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Competitive Teams Tournaments. Community Join Us! Community portal Admin noticeboard. This page was last edited on 31 August , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

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While in her Mech, D. Va is nearly impossible to kill with one shot regardless of how well your aim is or how low her health is.

Va's Boosters and Defense Matrix also make it incredibly simple for her to rush to your position and either force you to flee or instantly mow you down.

Va approaches you, unless she's near death, don't attempt to fight her, as it's a losing battle. Flee as quickly as you can and attempt to regroup with your team.

If you see D. Va out of her Mech, make her a top priority; her low health means you will make quick work of her before she can get her Mech back.

Reinhardt's Barrier Field gives teammates complete, long-lasting protection from your fire. Virtually any character hiding behind it can easily take out a sighted Widowmaker.

But while Reinhardt will be protected from your fire, he can't protect teammates that wander out of his shield's protection or jump above it.

While he's a strong defensive counter to Widowmaker, he has few ways to combat you at long range outside of his Fire Strike, which is easy to avoid.

Should Reinhardt drop his shield for any reason, such as to attack nearby enemies, quickly take the opportunity to shoot him or his nearby allies while his shield is down.

This also applies should his shield be destroyed. Roadhog requires you to be at medium range to grab you with his Chain Hook; if he does, you're doomed.

However, unless he sneaks up on you, it's easy to keep your distance with your Grappling Hook. At long range, he boasts high health but very low mobility and no method of blocking attacks other than Take a Breather's damage reduction, meaning it's simple to land multiple fully charged shots on him.

Wrecking Ball. Winston's high health, Jump Pack and Barrier Projector make closing the distance on you child's play. You can try to gain some distance with your Grappling Hook, but his Jump Pack's recharge time is much shorter than that of your Grappling Hook, meaning in a matter of seconds he can once again jump your way.

Your Widow's Kiss will barely harm him at close range, and even if you try to stay mobile, his Tesla Cannon can track your movements and quickly kill you.

You may be able to land some shots at a distance, but his barrier can help keep him safe before he jumps towards you or out of your view.

Be very wary when fighting Winston and try to stick by your team, as he'll have much more difficulty if you have powerful close-range allies nearby.

Zarya's Barrier allows her to protect herself and teammates from your sniper fire while simultaneously building large charge for her Particle Cannon.

If she closes the distance while her Barrier is up, she can attack you with a charged up laser or with bursts of long-range secondary fire. However, you can use your Grappling Hook to gain some vertical distance, whereas Zarya will have to follow you on foot.